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Updates to Dark Messiah Might and Magic Single Player have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Dark Messiah Might and Magic Single Player Totally redone the way AI Misc & Combat speech were managed to avoid a lot of stuttering Fixed a walkthrough stopper bug in Chapter 04 regarding spawning of Necroguard, if you had moved crates on their spawn point Now "Medium" is correctly defined as the recommended Texture level of detail for the smaller PCs
Crash fixed on Save/Load if player has an object in their hands Health and poison effects are no longer displayed during credits Player's hands don't appear behind the credits when you combine the Skull of Shadows with an equipped spell All game menus are hidden when a video starts Problem fixed when the player tries to switch between Xana mode and an equipped scroll Indestructible shields are now really indestructible Crash fixed when the player tries to throw a dagger, then immediately jumps and parries Crash fixed when the player tries to switch between casting a fireball and taking an object The DM fonts now support all Eastern European languages Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode Saving is now disabled during end game credits to avoid system anomalies The player now dismounts correctly from the top of ladders, even when moving backward Leanna no longer shows the wrong animation when exiting from the giant spider's lair Fixed a bug that could occur when saving a game at the end of level 12_A. The chain that allows you to exit from that part of the level won't be shortened (unusable) if you reload at this point Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap Climbing NPCs can't be charmed and fall if shrunken Bug fixed that allowed player to break the planks from the last house of the l07_a without being inside the house Bug fixed. When the player uses magic against Aratrok, his bodyguards now react Fixed getting stuck on door on Level 11, when jumping on a rope attached to it Fixed weapon being unequipped after jumping in certain conditions Fixed when pressing E multiple time in certain conditions would quicksave the game Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing Localization: while in game pressing esc and then switching to MP, the confirmation window was not translated Fixed not being able to take any objects under certain conditions Fixed game crash after de-equipping a weapon in certain conditions Fixed a potential first person hands animation problems Fixed being stuck sometimes in some specific locations close to stairs Fixed looping dagger and staff sound when doing a power attack and parrying in the middle Fixed some scrolls that could be used several times (much like a spell) Fixed teleporting that could occur when using lockpick Fixed Fireball staying stuck to the player until it explodes Localization: German: fixed improper wall signs Fixed the mission failed message not appearing when killing the wounded guard on the island Fixed, shrunken enemies are now sensitive to melee weapon Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water Fixed Percy getting stuck in a window Fixed Percy not reacting properly to certain players choice (avoiding spoiler) Fixed a certain NPC (still avoiding spoiler..) still looking Alive when he is should be dead Fixed invisible wall present on level 7 Fixed a crash when at the rag doll in level 2 with a fire arrow spell Fixed collision disappearing on Trap behind the barn after a reload Fixed lock picking becoming a weapon (melee animations played) Fixed Lighting bolt scroll not working Fixed issue with telekinesis not always working as intended Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu
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