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Updates to Dark Messiah Might and Magic Multi-Player have been released. The updates will be applied automatically when your Steam client is restarted.
Dark Messiah Might and Magic Multi-Player Added new game mode - Colosseum. Colosseum mode is designed for multiple players to duel amongst themselves in a series of individual fights Added new map - clsm_circus Added new map - CTF_3 Added new map - CTF_MP4 Added new map - CTF_MP2 Added SDK map compile utilities and documentation Archer Multi-Arrows (double, triple) now reduce stamina recharge when arrows drawn Assassin Cloaking sound halved in volume / range Mage Fire Orb damage now affected by elemental alignment (base fire orb damage reduced so full-fire alignment can't be insta kill) Mage Lightning spells now fully damage Magic Shields Priestess Soulmark ability increased duration Priestess 'pre-curing' effect added - now targets of heal are aware that the Priestess is casting it upon them Knight Safeguard reduced 'casting' time Knight Quick Attack stamina cost reduced depending on XP level Knights now slowly regain stamina while holding Stance, depending on XP level 'Low sample quality' optimization no longer automatically disables streams In-air damage impulses (aka 'Kiting') fixed. Characters will no longer take strong movement impulses from being hit with a melee weapon Lock-on range reduced when character is blinded / poisoned Increased size of Blind visual FX Spell created entities (magic shield etc) are now removed when the player who created them leaves the game Dead characters no longer receive health boost from rally troops Resurrection message added for the Mass Resurrect state Soulmark message no longer appears over dead soulmarked targets Times larger than 100 minutes now work in timer display Assassin Poison Daggers & Arterial Strike now have reticules as they should Knight can no longer break out of 'Stunned' state via an exploit
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