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Dark Messiah update PDF Print E-mail

Dark MessiahUpdates to Dark Messiah Might and Magic Multi-Player have been released. The updates will be applied automatically when your Steam client is restarted.

Dark Messiah Might and Magic Multi-Player

Added new game mode - Colosseum. Colosseum mode is designed for multiple players to duel amongst themselves in a series of individual fights

Added new map - clsm_circus

Added new map - CTF_3

Added new map - CTF_MP4

Added new map - CTF_MP2

Added SDK map compile utilities and documentation

Archer Multi-Arrows (double, triple) now reduce stamina recharge when arrows drawn

Assassin Cloaking sound halved in volume / range

Mage Fire Orb damage now affected by elemental alignment (base fire orb damage reduced so full-fire alignment can't be insta kill)

Mage Lightning spells now fully damage Magic Shields

Priestess Soulmark ability increased duration

Priestess 'pre-curing' effect added - now targets of heal are aware that the Priestess is casting it upon them

Knight Safeguard reduced 'casting' time

Knight Quick Attack stamina cost reduced depending on XP level

Knights now slowly regain stamina while holding Stance, depending on XP level

'Low sample quality' optimization no longer automatically disables streams

In-air damage impulses (aka 'Kiting') fixed. Characters will no longer take strong movement impulses from being hit with a melee weapon

Lock-on range reduced when character is blinded / poisoned

Increased size of Blind visual FX

Spell created entities (magic shield etc) are now removed when the player who created them leaves the game

Dead characters no longer receive health boost from rally troops

Resurrection message added for the Mass Resurrect state

Soulmark message no longer appears over dead soulmarked targets

Times larger than 100 minutes now work in timer display

Assassin Poison Daggers & Arterial Strike now have reticules as they should

Knight can no longer break out of 'Stunned' state via an exploit

 
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