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To make up for our lack of UT news I searched around and found a few things:
Version 2.4 of Deathball was released last weekend, with much acclaim from ModD. A praise filled review comes in the form of a dialogue, and concludes with Deathball 2.4 being ModDB’s ‘Mod of the Month’ for the month of December.
I’m sure everyone wants to know what’s new, so here ya’ go: Gameplay Fixed Bananas again (they only had half their effect) Fixed Player<->Ball collision Reduced max speed to 209km/h Reduced Backspin power Other Fast balls have a fire trail and a ‘wooosh’ sound (only if you have the smoke/spark option ON) Ball has a stylish yellow sparkle effect Post sounds work again Cube doesn’t occassionally hide the ballowner rings anymore, but when you look down you see your own rings Banana rotates slower in slow motion replays now Shortreset Replays now depend on the Replay Amount option, not on ‘endgame replay’ option Shortreset Replays now wait 1 second, then play 4 seconds of replay in real time and jump right back into the game after it Shortreset without replays takes 5 seconds to restart again Bugs Replays still laggy and it could still happen that you sometimes see 2 balls Fire trail not yet showing in replays (bug only occurs in multiplayer) Weird HAX with ballcarrier rings staying at a place and all being weird
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