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Quake turns 10 years old PDF Print E-mail

quake turns 10Well original Quake turned 10 years this month. I finally had some free time and busted out my 3CD pack of Quake, Quake 2 and Quake Arena. I forgot how much fun it was to play Quake, nothing even compares to it. I know , I know the game this old the graphics suck....but this what started the whole Internet multiplayer age and this game has the fastest and most exciting fps gaming. As a matter of fact I got turned on to the FPS genre because of the original Quake and Quake2 really got me hooked. I just found out that people been playing a game called QuakeWorld which is basically updated and free modification of Quake. Here is a little explanation what it is and history behind it from Wikipedia:

History

Quake's network code, the part of the software that handles multiplayer gaming over a network, was designed for low-latency play over a LAN. The original Quake did not address the fact that Internet connections have generally much higher latency and packet loss compared to a LAN connection, and for most people, Quake was unplayable over the Internet.

QuakeWorld, written by John Carmack with help from John Cash and Christian Antkow, was released in December 1996. Further development was later taken over by David Kirsch (a.k.a. "Zoid" from Threewave, of Capture the Flag fame) and Jack 'morbid' Mathews. It included a useful program called QuakeSpy, written by Mathews, which later evolved into GameSpy.

For the first four months of its existence from December 1996 until April 1997, QuakeWorld (Version 1.25) sported its own global player ranking system where users were required to log into id software's master server with their own unique identifications each time so that game statistics were logged in a central location. This spurred competition between players striving to attain the highest rank, but also controversy over the fairness of the formula used in its calculation. This, and more significantly, the incredible network and manpower load placed on id software's servers overwhelmed the company's rankings system that led them to abandon rankings entirely with the release of QuakeWorld Version 1.5 early in April 1997. The master servers thereafter only provided a list of active QuakeWorld servers.

QuakeWorld is considered even today by many die-hard players to be the best multiplayer game, to such an extent that a slew of games featuring QuakeWorld-like gameplay elements have been developed, including a Quake III mod (Challenge ProMode Arena), a stand-alone game (Painkiller), and a mod for Quake 4 called Quake4World.

In December of 1999, John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as a Christmas present to the world, and this spawned a plethora of 21st century updates to this famous game first released in 1996. Among the popular clients today are FuhQuake, ezQuake, More QuakeWorld, ZQuake, FTEQuake, and QW262, with FuhQuake and ezQuake being most popular.

I did some research and found that looks like lots of people prefer ezQuake version. Also here is a good site with all the info about the world of Quake. Try it out, you will be hooked

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